"The first rule of Fight Club is that you
don't talk about Fight Club." But talking about it is
half the fun! This is not live action role-playing. It's an
action-packed team sport with other groups of friends fighting mock
battles with safety equipment or safe mock weapons. Battles range
in size from fewer than a hundred people to thousands. It's like
football with sticks. It's about action and teamwork. It's
fast, furious, fun, and safe! And no two battles are ever the same.
You can't fight without
equipment! We have loaner gear to help get you started, but you'll have
to make your own one day. In Rome, we use the best designs, most of which are
demonstrated below, or provided by others who don't mind sharing their
technology. We consider the definition of good sportsmanship to be
assuming responsibility for your opponents' enjoyment of the sport. So
Weapons from GORG!
Eryndor Warbands Weapons Tutorial (Excellent site!)
Great links! Use caution with professional armorers. These are the
only trustworthy, reliable, reputable armorers
we've dealt with to date:
Ice Falcon Armory
In the meantime, a Roman first said "Caveat emptor" (let the buyer beware). Always use
a credit card!
We list more suppliers on our
Resource Links page.
"medievalist" organizations throughout the world that focus on
providing mock medieval battles. The medieval organizations in which Rome
participates are detailed to the left. These organizations and their
events mean many different things to the many diverse people who
attend throughout our area and the country. It's a chance to live out
your childhood fantasies as an adult. Participants experience their fantasies on a variety of levels.
They combine fast-paced full-contact combat simulation with elements of live
action role-playing. Warbands combines elements of both history and
fantasy. SCA (Society for Creative Anachronism) and Markland are purely historically based. These groups
are both a sport and a game. This wide ranging appeal is
the reason for the success of medievalism.
This is not Dungeons & Dragons. We enjoy a sport, not a tabletop game.
Our events are
athletically challenging. Our participants learn sportsmanship in an
environment that fosters healthy competition and team spirit. You don't
have to be an athlete to enjoy medieval combat. It is an exciting form of exercise that improves coordination and balance.
There are some "LARP" organizations that are more like stand up, live action
D&D. Rome does not participate in these. That's not a
criticism, just not what we're into.
Medieval combat is a healthy outlet for aggression and
frustration. Although these groups are hard-hitting and physical, there is an
emphasis is on safety. Warbands "weapons" are well padded to
prevent injuries. Markland & SCA require their that participants be
well-armored to prevent injuries from occurring. Combat rules outline safe conduct for all
of our members, and these rules are strictly enforced by each
organizations' referees. Within the rules, combatants may slam,
wrestle, and even "kill" their opponents. In our civilized age
this "weekend warfare" is a gratifying relief from the
stresses and anxieties of everyday life. Medieval combat is literally
"martial arts." Martial for obvious reasons, art because it's
invented by its participants. There are no real textbooks to learn from.
We teach our own from personal experience. Romans develop variations on
the effective combat techniques they are taught.
Another benefit of these sports is that they are social,
and allow for interaction among a
diverse group of people. Role-playing games restrict social interaction
to oneís immediate friends. Computer games are even more limiting in
this respect. Medieval combat participants include a vast range of people,
including college professors and high school students, construction
workers and accountants, computer geeks and ravers. People who might
never interact in the real world come together for a shared interest.
Medievalism challenges creativity and imagination.
Participants make costumes, armor, and weapons for use in the battles we
attend. Medievalism inspires historical research. Our members learn knowledge
of arts and crafts as they build and create accessories to help them
more fully enjoy the game. Members interact improvisationally with
characters they develop and portray in historic or fantasy setting.
A new fighter must
bring or borrow costumes and weapons to use at their first event. Rome
usually has loaner gear for new people, even loaner armor! From our
expect self-sufficiency. New members are required to
sign a release form and provide proof of age. Minors over the age of
sixteen may participate only with parental consent in Warbands. Markland
and SCA prohibit minors from participating in combat. All participants
are required to submit themselves to the "check-in" process before the
event starts. During check-in, experienced society representatives will
evaluate each participant and their gear. Weapons and/or armor are
measured against stringent safety standards, each costume must meet the
minimal requirements, then members pay their dues and register. SCA
requires new members to authorize, demonstrating that they understand
the rules, won't hurt anyone, or get hurt.
New fighters are often discouraged
when they are confronted by skilled participants with many years of
experience. Donít be discouraged. By your third event you will begin to
develop a "combat sense," and reflexes that will help you to survive.
Rome provides extensive training to her citizens and auxiliaries. We
work hard at being the best.
These organizations allow Rome to build our fantasies into a shared
reality. To experience battle as a Roman is to grasp at the unobtainable.
Rome allows us all to realize our dreams beyond the mundane existence of
Rome is growing. Rome is a nation with a glorious past,
and a mighty destiny. If you've dreamt of Roman grandeur all your
life, don't be left out. Come join the fun!