Rules for Ragnarok XIII.
Laws of the Land
No one may usurp the authority of the Landholders, Bob and Carnie. Their problems with
you are our problems too.
Second only to the site owners are the Heralds on duty at the TrollBooth, or appointed
others.
Battlefield Heralds carry the lighting of Jupiter, and have the power to strike down any
man.
Safety first. All weapons must be checked by Ragnarok officials and deemed safe. They
are subject to site inspections by Heralds. No live steel on or near a battlefield.
Persons violating this law will be removed from the campground without question or
recourse.
NO SWIMMING IN SHADOW LAKE. Swimmers may use the pool any time.
DO NOT touch anyone elses property at any time or under any circumstances without
their expressed permission.
No soap or detergents in the lake or ponds. Wash dishes, clothes, and bodies elsewhere.
Trash must be kept together and in proper receptacles for daily pick-up.
NO WHINING. Whiners will be crucified immediately.
Best
Practices
Always 'hail' a strange camp before walking into it.
Never argue on the battlefields.....if you have time to argue you must be dead.
Try not to insult strangers...they just might kill you!
Police your camp daily and leave it cleaner than when you arrived.
Water is life. Fighters...never forget to drink lots of water. Dont dehydrate.
Prehydrate!
When you die, fall over dead. Don't stand there, don't walk away. Die.
RAGNAROK RULES OF ENGAGEMENT
Dagorhirs National rules are well documented, and there is no
need to revisit all of them here. Every Dagorhir chapter, or Realm, maintains at least a
copy of the National Rules along with their own. The National Rules are maintained as a
standard for the sake of simplicity, although each Realm has instituted variations on that
theme. For a copy of the basics, please refer to your own Realms leadership, or to
the web site "http://www.dagorhir.com/arms.htm".
This will provide a summary of the basic Nation Rules. In the Survival Guide we may
include this for your convenience. The Ragnarok National War Council has made some changes
and clarifications over the last few years, primarily for the purpose of safety and
consistency.
RULES FROM RAGNAROK X
The minimum age for participation in battle games at inter-Realm events
shall be 16.
Armor Standards
- Armor may be made of the following materials: Iron, steel, bronze, brass, or copper of
at least 16 gauge and less than 1/8" thickness. Armor may also be constructed of
leather of 3/16" or thicker. Aluminum and plastic armor are not permitted.
- There will be only one level of armor, which gives the area covered protection from one
handed green blows and one blue hit.
- The front and back of the torso will be considered a single area of armor coverage.
- The minimum gauge wire for chainmail is 16.
- Studded, scaled, or plate armor can only be counted as armor if 2/3 of the area is
covered by metal, or the studs/rings/plates are no more than 1/2" apart.
- A helmet may not have a single rigid piece of metal that covers more than 1/2 of the
head.
- No one may use rigid metal knee or elbow armor.
- Rigid plastic safety equipment for knee and elbow protection is permitted but should be
concealed under clothing.
- No one in armor may initiate grappling.
- Rigid plastic safety equipment is considered the same as armor when it comes to
grappling.
Archery Standards
- No bow may be of more than 35 lbs. when tested at a 28" draw.
- All arrows are to be built on 28" or shorter shafts.
- No arrows are permitted which will pass through or protrude more than 1/2" through
a 2 1/2" diameter hole.
- All arrows must contain a perpendicular penny secured to the end of the shaft.
- All arrow striking surfaces must be constructed of open-cell foam.
Hand Weapon Standards
- All hand weapons must either be 1 1/4" wide by 3" thick or weigh 12 oz.
- The pommel must not easily go through a hole that is 2 1/2 " in diameter.
- At inter-Realm events it will take two solid red blows to destroy a shield.
- "Anvilling", the act of laying one's weapon on a shield or body part to avoid
taking damage, shall not be permitted.
WAR COUNCIL RULINGS FROM RAGNAROK XII
Javelins:
Heralds will check all missile weapons on a daily basis
Javelins must be thrown at half strength or less under 10 feet.
Flails:
Flail heads must measure a minimum of 15 inches in circumference.
Points of flail must follow the 2½ inch width rule
Other Rules:
- The 2½ inch width rule will be enforced on all weapons, regardless of whether the
weapon is stabbing or not.
- All missile weapons will be re-checked by Ragnarok officials at the beginning of any
given day
- A red hit is a red hit is a red hit. (So if a person is able to deliver a red hit while
wielding a shield, then it counts as a red hit.)
- A shield is a shield is a shield. Meaning that a shield maybe used in any manner, and it
will still remain a shield.
- No shield bashing from behind, but a shield check is allowed. A shield bash is defined
as using a shield to strike from a distance further than 2 steps. A shield check is using
the shield to strike within two steps.
- Crouching is allowed as long as neither knee is touching the ground. Also, when a person
is legged, they have to keep the dead leg, knee down. Faking an injury is cheating and not
allowed.
- Cross guards will be judged by the heralds to determine if safe.
- Grappling from behind will be judged by heralds as to safety. Any deliberately dangerous
behavior may result in disciplinary action such as expulsion.
- Definition of a shield: any rigid structure, planar object that is padded on the front
and sides, equipped with handles and used as a defensive device.
- Grappling: wrestling in a safe and reasonable manner, unarmed individuals struggle hand
to hand, attempting to subdue or unbalance the other without strikes, throws or
joint/nerve holds. A good example is high school wrestling.
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